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Roll opening titles.įor the uninitiated, it takes a while to work out that the human rebels were ambushed by the nasty, lizardy Covenant, and that their regular nemesis the Spartans, a genetically engineered fighting force deployed by the UNSC and led by Master Chief, were the ones who tried to save them. With all the lizard folk dispatched, the main guy says something tough and pithy in American action-movie idiom, overheard by one of those teens, a girl who is the only survivor of the rebel gang. We go inside one of their helmets to see what the soldier sees, as he selects weapons and scans the battleground – just as an Xbox player would. These 10ft, metal-clad lizards just keep on killing! Ah, but then some other, even mightier armoured titans arrive to massacre the first lot. Not long after, some marauders rock up, blasting heads and legs off a ragtag gang of teens in the woods before attacking the rebel compound, eviscerating opponents with spooky glowing sceptres. We begin during the year 2552, in a dusty outpost on the planet Madrigal – the TV show keeps the game’s clunky placenames, including the human base planet named Reach – where the participants of a raucous card game discuss their rebellion against the UNSC, and the fearsome Spartans against whom resistance is futile because “they just keep on killing”.
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#HALO TV SERIES HOW TO#
But its opening episode butts up against another dilemma: how to please Halo fans without perplexing newcomers who don’t know their Forerunners from their Precursors. Turning games into telly doesn’t make a lot of sense: stick within the existing story and there likely won’t be enough to power a drama abandon it for your own ideas and the goodwill from gamers is lost.Īrmed with the game’s chunky backstory, Halo ought to have a decent shot at bridging that gap.
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Halo the series seeks entry to a pantheon of great TV shows dramatising video games that already includes … actually, that hall of fame is as empty as an abandoned cave on an irradiated planet.
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